Sarim VonDu (R.I.P)
Sarim VonDu is nearly the right-hand man to Darameen Plavus
Sarim VonDu; Human Pal7/Blk3: CR 10; ECL 10; Size M; HD 10d10+30; hp 101; Init 5; Grapple 9 melee (1d3 + 4, Unarmed), 10 melee (2d6 + 5/crit 19-20, Greatsword +1 (Unholy)); AL LE; SV Fort +17, Ref +11, Will +12; Str 19, Dex 14, Con 16, Int 14, Wis 16, Cha 14.
Languages spoken: Drovainian, Abbysal, Celestial
Skills and Feats: Concentration +4, Diplomacy +14, Handle Animal +4, Heal +8, Hide +2, Intimidate +10, Knowledge (Nobility) +11, Knowledge (Religion) +8, Ride +11, Sense Motive +10; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Eyes in the Back of Your Head, Great Cleave, Improved Sunder, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency.
Special Abilities: Aura of Courage, Aura of Despair, Aura of Evil, Aura of Good, Command Undead, Dark Blessing, Detect Evil, Detect Good, Divine Grace, Divine Health, Lay on Hands, Lay on Hands, Poison Use, Remove Disease, Smite Evil, Smite Good, Special Mount, Turn Undead.
Possessions: 98 pp, 7 gp, 9 sp, 9 cp, Explorer’s outfit, Full plate +1 (moderate fortification), Greatsword +1 (unholy), Ring of protection +2, Cloak of resistance +2, Belt pouch, Whetstone, Waterskin.
Sarim VonDu use to be a holy paladin that served the Temple of Light in Throosh. He was turned to evil by Darameen Plavus and now serves him well in his campagin to rid the world of magic users and Darameen’s older brother, Olvir. A force to be reconed with, Sarim will stop at nothing to make his masters cause come to life.